Difference between revisions of "Neptune"

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{{ShipwrightSays|The Neptune's all-iron hull makes it extremely tough. Press E to toggle steam engine on and off. Requires coal to run. Don't forget to press V to be able to see while driving *HAS NO SAILS*}}
 
{{ShipwrightSays|The Neptune's all-iron hull makes it extremely tough. Press E to toggle steam engine on and off. Requires coal to run. Don't forget to press V to be able to see while driving *HAS NO SAILS*}}
  
The '''Neptune''' is an extremely bulky ironclad, possessing a broadside of 3 medium guns, unique among ironclads. Unlike the [[Poseidon]] or [[Binglehopper]], the Neptune lacks any form of stern protection and thus is vulnerable to sternlocking. The front turret of the Neptune can be a wide variety of options which can be adapted depending on the needs at the time. A standard Poseidon Long Gun can be equipped if reliability and a fast turn speed is needed, though this is generally inadvisable compared to the three unique Neptune turrets. The Neptune Howitzer offers an extremely long range with high splash damage, allowing for long distance shots which can easily disarm ship broadsides and kill crewmembers, however it is lacking in raw damage. The Neptune Super Carronade sits on the precise opposite of the spectrum, having the least range of any turret but having the greatest damage of any cannon in the game while still retaining powerful splash damage like the Howitzer. The Super Carronade is also the easiest of the three turrets to disarm, which is compounded by the short range and should be kept in mine when in use. The Neptune Twin Long Guns offer a middle of the road approach, having a range and overall damage output between the Howitzer and Super Carronade, though it is also very taxing on the gunner's round shot supply and doesn't have as great splash damage as the other two Neptune turrets.  
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The '''Neptune''' is an extremely bulky ironclad possessing a broadside of 3 medium guns on each side, unique among ironclads. Unlike the [[Poseidon]] or [[Binglehopper]], the Neptune lacks any form of stern protection and thus is vulnerable to sternlocking. The front turret of the Neptune can be a wide variety of options which can be adapted depending on the needs at the time. A standard Poseidon Long Gun can be equipped if reliability and a fast turn speed is needed, though this is generally inadvisable compared to the three unique Neptune turrets. The Neptune Howitzer offers an extremely long range with high splash damage, allowing for long distance shots which can easily disarm ship broadsides and kill crewmembers, however it is lacking in raw damage. The Neptune Super Carronade sits on the precise opposite of the spectrum, having the least range of any turret but having the greatest damage of any cannon in the game while still retaining powerful splash damage like the Howitzer. The Super Carronade is also the easiest of the three turrets to disarm, which is compounded by the short range and should be kept in mine when in use. The Neptune Twin Long Guns offer a middle of the road approach, having a range and overall damage output between the Howitzer and Super Carronade, though it is also very taxing on the gunner's round shot supply and doesn't have as great splash damage as the other two Neptune turrets.  
  
 
== Trivia ==
 
== Trivia ==

Revision as of 02:37, 3 March 2021


Neptune
Neptune.png

Info

Type Ironclad
Role Combat
Hull Strength 27000
Speed 4, with engine
Armament 1x Heavy Turret, 6x Medium Cannon
Max Cargo 0
Round Shot Storage Storage for 200 Cannon Balls

Requirements

Metal 2500
Wood 500
Doubloons 1,000,000
Level 10
Other Advanced Engine x1
Shipwright-Buddy.pngShipwright says... The Neptune's all-iron hull makes it extremely tough. Press E to toggle steam engine on and off. Requires coal to run. Don't forget to press V to be able to see while driving *HAS NO SAILS*

The Neptune is an extremely bulky ironclad possessing a broadside of 3 medium guns on each side, unique among ironclads. Unlike the Poseidon or Binglehopper, the Neptune lacks any form of stern protection and thus is vulnerable to sternlocking. The front turret of the Neptune can be a wide variety of options which can be adapted depending on the needs at the time. A standard Poseidon Long Gun can be equipped if reliability and a fast turn speed is needed, though this is generally inadvisable compared to the three unique Neptune turrets. The Neptune Howitzer offers an extremely long range with high splash damage, allowing for long distance shots which can easily disarm ship broadsides and kill crewmembers, however it is lacking in raw damage. The Neptune Super Carronade sits on the precise opposite of the spectrum, having the least range of any turret but having the greatest damage of any cannon in the game while still retaining powerful splash damage like the Howitzer. The Super Carronade is also the easiest of the three turrets to disarm, which is compounded by the short range and should be kept in mine when in use. The Neptune Twin Long Guns offer a middle of the road approach, having a range and overall damage output between the Howitzer and Super Carronade, though it is also very taxing on the gunner's round shot supply and doesn't have as great splash damage as the other two Neptune turrets.

Trivia

A Cladifier can be used to change the metal material of the Neptune from Iron to the metal of the Cladifier.

Adding a Neptune Upgrade will add a tarp on the top of the Neptune that protects the vessel from mortars, which is especially beneficial on such a large, slow ship with a low roof.

This ironclad, like the Poseidon, is named after the Roman god of the sea.

See also