Difference between revisions of "Piracy"

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(Created, Editing Piracy Page using information from "Cargo Trading" Page)
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Piracy is the act of stealing, transporting, and selling stolen cargo from a trader's ship to a port in order to gain doubloons.
  
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== How to commit Piracy ==
 +
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=== Finding Traders to Pirate ===
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When searching for ships with cargo to steal, you can hover over an enemy faction's ship with your spyglass to see how much cargo the ship has in its hull. Trading ships generally stop at big trading ports (Nassau, Whitecrest, Nova Balreska, and Harrisburg) to sell and replenish their cargo.
 +
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=== Stealing Cargo ===
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Once you have found a ship to steal from, your next step is catching it. Trading Ships (such as the Camel, Mule, and Mastiff) are generally slow, and bulky and can easily be caught up with by faster more agile ships (such as the Marauder, Dart, and Bullet). Cargo can then be stolen by hopping on a ship, finding its cargo hold, standing near it, and finally clicking "Steal" on the ship's hull GUI. Cargo can then be placed back on your ship by dropping it with the "F" key or with the "drop cargo" GUI button for mobile players.
 +
 +
=== Transporting Stolen Cargo ===
 +
Stolen Cargo can be transported, similarly to that of normal Cargo, to another island by storing it on a ship (as well as your hand), and then sailing to that island (Cargo must be in the ship's hull to be able to be sold). The further away the destination island is from the cargo’s origin, the higher the sale price and experience gain (experience is proportional to the amount of profit).
 +
 +
=== Selling Cargo ===
 +
Stolen Cargo can be stolen by, interacting with an island's trader, (all named islands excluding Clydesdale and Saint Christopher have traders) selecting the type of Cargo, and clicking "Sell."
 +
 +
== Mechanics ==
 +
 +
Piracy is the stealing, transport, and sale of trading of stolen cargo from a trader's ship to a port in order to gain doubloons.
 +
 +
== How to commit Piracy ==
 +
 +
=== Finding Traders to Pirate ===
 +
When searching for ships with cargo to steal, you can hover over an enemy faction's ship with your spyglass to see how much cargo the ship has in its hull. Trading ships generally stop at big trading ports (Nassau, Whitecrest, Nova Balreska, and Harrisburg) to sell and replenish their cargo.
 +
 +
=== Stealing Cargo ===
 +
Once you have found a ship to steal from, your next step is catching it. Trading Ships (such as the Camel, Mule, and Mastiff) are generally slow, and bulky and can easily be caught up with by faster more agile ships (such as the Marauder, Dart, and Bullet). Cargo can then be stolen by hopping on a ship, finding its cargo hold, standing near it, and finally clicking "Steal" on the ship's hull GUI. Cargo can then be placed back on your ship by dropping it with the "F" key or with the "drop cargo" GUI for mobile players.
 +
 +
=== Transporting Stolen Cargo ===
 +
Stolen Cargo can be transported, similarly to that of normal Cargo, to another island by storing it on a ship (as well as your hand), and then sailing to that island, but the cargo must be in the ship's hull to be able to be sold. The further away the destination island is from the cargo’s origin, the higher the sale price and experience gain (experience is proportional to the amount of profit).
 +
 +
=== Selling Cargo ===
 +
Stolen Cargo can be sold by, interacting with an island's trader, (all named islands excluding Clydesdale and Saint Christopher have traders) Selecting the type of Cargo, and clicking "Sell."
 +
 +
== Mechanics ==
 +
 +
=== Price ===
 +
Stolen cargo will sell for 2.5x of the cargo's regular selling price.
 +
 +
=== Crew ===
 +
''For more details, see [[Crew]].''
 +
 +
When you are in a crew, all crew members will get doubloons as well as experience from sold cargo, but the revenue and experience are reduced slightly for crew members compared to the captain. Having a crew with a number of members greater than the number of broadside cannons on the side of the ship will cause the crew to earn fewer doubloons from sold cargo.
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 +
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== List of Cargo ==
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{| class="wikitable mw-collapsible mw-collapsed"
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|+List of Cargo
 +
!Location
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!Seller
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!Cargo
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!Price
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|-
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| rowspan="3" |[[Blackwind Cove]]
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| rowspan="3" |Trader Thatch
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|Lobster
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|0 - 30 doubloons
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|-
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|Eyepatches
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|0 - 30 doubloons
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|-
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|Scrap Metal
 +
|0 - 30 doubloons
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|-
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| rowspan="2" |[[Burkeland (Island)|Burkeland]]
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| rowspan="2" |Trader Geoffrey
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|Biscuits
 +
|0 - 30 doubloons
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|-
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| Tea
 +
| 0 - 30 doubloons
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|-
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| rowspan="5" |[[Cannoneer's Key]]
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| rowspan="2" |Trader Thom
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|Oranges
 +
|0 - 30 doubloons
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|-
 +
|Melons
 +
|0 - 30 doubloons
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|-
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| rowspan="3" | Fish Trader Nemo
 +
|Red Drum
 +
|6 Red Drum
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|-
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|Tuna
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|2 Tuna
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|-
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|Marlin
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|3 Marlin
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|-
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| rowspan="2" |[[Corsica]]
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| rowspan="2" |Trader Teach
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|Hardtack
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|0 - 30 doubloons
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|-
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| Peglegs
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|0 - 30 doubloons
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|-
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| rowspan="2" |[[Fenwick]]
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| rowspan="2" |Trader Channing
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| Apples
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| 0 - 30 doubloons
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|-
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|Cheese
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|0 - 30 doubloons
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|-
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| rowspan="2" |[[Fort Verner]]
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| rowspan="2" |Trader Fred
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|Pottery
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|0 - 30 doubloons
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|-
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|Dolls
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|0 - 30 doubloons
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|-
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| rowspan="6" |[[Freeport]]
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| rowspan="3" |Trader Geoffrey
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|Banana
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|0 - 30 doubloons
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|-
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|Lemons
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|0 - 30 doubloons
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|-
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|Silverware
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|0 - 30 doubloons
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|-
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| rowspan="3" |Fish Trader Michael Ross
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|Ballyhoo
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|12 Ballyhoo
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|-
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|Trout
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|10 Trout
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|-
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|Tarpon
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|6 Tarpon
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|-
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| rowspan="5" |[[Harrisburg]]
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| rowspan="3" |Trader Harper
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|Molasses
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|0 - 30 doubloons
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|-
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|Chicken
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| 0 - 30 doubloons
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|-
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|Farm Tools
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|0 - 30 doubloons
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|-
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| rowspan="2" |Fish Trader Harper
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| Mullet
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|12 Mullet
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|-
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|Mackarel
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|5 Mackarel
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|-
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| rowspan="2" |[[Nassau (Island)|Nassau]]
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| rowspan="2" | Trader Tiffany
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|Linen
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|0 - 30 doubloons
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|-
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| Sugar
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|0 - 30 doubloons
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|-
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| rowspan="2" |[[Perth]]
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| rowspan="2" |Trader Stevens
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|Potatoes
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|0 - 30 doubloons
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|-
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|Fabric
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|0 - 30 doubloons
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|-
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| rowspan="2" |[[Salem]]
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| rowspan="2" |Trader Hobbs
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|Hats
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|0 - 30 doubloons
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|-
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|Socks
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|0 - 30 doubloons
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|-
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| rowspan="4" |[[Verdantium (Island)|Verdantium]]
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| rowspan="4" |Trader Alexander
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|Grain
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|0 - 30 doubloons
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|-
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|Limes
 +
|0 - 30 doubloons
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|-
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|Lanterns
 +
|0 - 30 doubloons
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|-
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|Musical Instruments
 +
|1 Copper
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|-
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| rowspan="2" |[[Weymouth]]
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| rowspan="2" |Trader Mackenzie
 +
|Quilts
 +
|0 - 30 doubloons
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|-
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|Sheep
 +
|0 - 30 doubloons
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|-
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| rowspan="3" |[[Whitecrest (Island)|Whitecrest]]
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| rowspan="3" |Trader Nicholas
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|Paper
 +
|0 - 30 doubloons
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|-
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|Cocoa
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|0 - 30 doubloons
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|-
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|Furniture
 +
|1 Mahogany
 +
|}
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 +
{{Player and Game Mechanics}}
 +
[[Category:Game Mechanics]]

Revision as of 02:07, 23 May 2022

Piracy is the act of stealing, transporting, and selling stolen cargo from a trader's ship to a port in order to gain doubloons.

How to commit Piracy

Finding Traders to Pirate

When searching for ships with cargo to steal, you can hover over an enemy faction's ship with your spyglass to see how much cargo the ship has in its hull. Trading ships generally stop at big trading ports (Nassau, Whitecrest, Nova Balreska, and Harrisburg) to sell and replenish their cargo.

Stealing Cargo

Once you have found a ship to steal from, your next step is catching it. Trading Ships (such as the Camel, Mule, and Mastiff) are generally slow, and bulky and can easily be caught up with by faster more agile ships (such as the Marauder, Dart, and Bullet). Cargo can then be stolen by hopping on a ship, finding its cargo hold, standing near it, and finally clicking "Steal" on the ship's hull GUI. Cargo can then be placed back on your ship by dropping it with the "F" key or with the "drop cargo" GUI button for mobile players.

Transporting Stolen Cargo

Stolen Cargo can be transported, similarly to that of normal Cargo, to another island by storing it on a ship (as well as your hand), and then sailing to that island (Cargo must be in the ship's hull to be able to be sold). The further away the destination island is from the cargo’s origin, the higher the sale price and experience gain (experience is proportional to the amount of profit).

Selling Cargo

Stolen Cargo can be stolen by, interacting with an island's trader, (all named islands excluding Clydesdale and Saint Christopher have traders) selecting the type of Cargo, and clicking "Sell."

Mechanics

Piracy is the stealing, transport, and sale of trading of stolen cargo from a trader's ship to a port in order to gain doubloons.

How to commit Piracy

Finding Traders to Pirate

When searching for ships with cargo to steal, you can hover over an enemy faction's ship with your spyglass to see how much cargo the ship has in its hull. Trading ships generally stop at big trading ports (Nassau, Whitecrest, Nova Balreska, and Harrisburg) to sell and replenish their cargo.

Stealing Cargo

Once you have found a ship to steal from, your next step is catching it. Trading Ships (such as the Camel, Mule, and Mastiff) are generally slow, and bulky and can easily be caught up with by faster more agile ships (such as the Marauder, Dart, and Bullet). Cargo can then be stolen by hopping on a ship, finding its cargo hold, standing near it, and finally clicking "Steal" on the ship's hull GUI. Cargo can then be placed back on your ship by dropping it with the "F" key or with the "drop cargo" GUI for mobile players.

Transporting Stolen Cargo

Stolen Cargo can be transported, similarly to that of normal Cargo, to another island by storing it on a ship (as well as your hand), and then sailing to that island, but the cargo must be in the ship's hull to be able to be sold. The further away the destination island is from the cargo’s origin, the higher the sale price and experience gain (experience is proportional to the amount of profit).

Selling Cargo

Stolen Cargo can be sold by, interacting with an island's trader, (all named islands excluding Clydesdale and Saint Christopher have traders) Selecting the type of Cargo, and clicking "Sell."

Mechanics

Price

Stolen cargo will sell for 2.5x of the cargo's regular selling price.

Crew

For more details, see Crew.

When you are in a crew, all crew members will get doubloons as well as experience from sold cargo, but the revenue and experience are reduced slightly for crew members compared to the captain. Having a crew with a number of members greater than the number of broadside cannons on the side of the ship will cause the crew to earn fewer doubloons from sold cargo.


List of Cargo

List of Cargo
Location Seller Cargo Price
Blackwind Cove Trader Thatch Lobster 0 - 30 doubloons
Eyepatches 0 - 30 doubloons
Scrap Metal 0 - 30 doubloons
Burkeland Trader Geoffrey Biscuits 0 - 30 doubloons
Tea 0 - 30 doubloons
Cannoneer's Key Trader Thom Oranges 0 - 30 doubloons
Melons 0 - 30 doubloons
Fish Trader Nemo Red Drum 6 Red Drum
Tuna 2 Tuna
Marlin 3 Marlin
Corsica Trader Teach Hardtack 0 - 30 doubloons
Peglegs 0 - 30 doubloons
Fenwick Trader Channing Apples 0 - 30 doubloons
Cheese 0 - 30 doubloons
Fort Verner Trader Fred Pottery 0 - 30 doubloons
Dolls 0 - 30 doubloons
Freeport Trader Geoffrey Banana 0 - 30 doubloons
Lemons 0 - 30 doubloons
Silverware 0 - 30 doubloons
Fish Trader Michael Ross Ballyhoo 12 Ballyhoo
Trout 10 Trout
Tarpon 6 Tarpon
Harrisburg Trader Harper Molasses 0 - 30 doubloons
Chicken 0 - 30 doubloons
Farm Tools 0 - 30 doubloons
Fish Trader Harper Mullet 12 Mullet
Mackarel 5 Mackarel
Nassau Trader Tiffany Linen 0 - 30 doubloons
Sugar 0 - 30 doubloons
Perth Trader Stevens Potatoes 0 - 30 doubloons
Fabric 0 - 30 doubloons
Salem Trader Hobbs Hats 0 - 30 doubloons
Socks 0 - 30 doubloons
Verdantium Trader Alexander Grain 0 - 30 doubloons
Limes 0 - 30 doubloons
Lanterns 0 - 30 doubloons
Musical Instruments 1 Copper
Weymouth Trader Mackenzie Quilts 0 - 30 doubloons
Sheep 0 - 30 doubloons
Whitecrest Trader Nicholas Paper 0 - 30 doubloons
Cocoa 0 - 30 doubloons
Furniture 1 Mahogany