Combat Missions
Combat Missions are an open beta player-versus-environment Game Mechanic in which the player is tasked with defeating NPC Ships for a reward in Doubloons. They can be found by interacting with any Bounty Hunter.
Starting a Mission
In order to start a mission, the captain of a crew with a minimum size of 3 must spawn their ship of choice and interact with a Bounty Hunter, who will assign a mission judging by the captain's ship challenge level and selected difficulty.
Difficulties & Rewards
There are five difficulties for the captain to choose from, each being unlocked at a level milestone. Higher difficulty ships are spawned with more health and accuracy but reward more Doubloons when sunk. When the NPC Ship has been sunk, all players in the crew receive rewards based on the difficulty of the mission as well as being refunded for their spent Round Shot. It is taken into account whose Round Shot was used, so if the captain's Round Shot storage was tapped into, they will be paid for those rounds. Missed shots are not refunded.
| Tactics Skill Level | Combat Mission Difficulty | Reward in Doubloons |
|---|---|---|
| 0 | Easy | 6,000 |
| 1 | Medium | 8,000 |
| 2 | Hard | 9,000 |
| 5 | Very Hard | 11,000 |
| 10 | Brutal | 13,500 |
Challenge Rating
The challenge rating of a ship is assigned by developers and grouped roughly by armament, health and crew size. Generally, the number is of how many players the ship takes to fully man, the minimum being 3. The enemy ship will be around the same challenge rating as the captain's ship to properly balance the fight, the number being one above, below, or equal to that of the captain's. If a ship's combat rating is beyond what is listed in the chart below, it will face ships only from the highest tier. Additionally, for Very Hard and Brutal difficulties, the minimum challenge rating for spawned ships is increased from 3 to 4. This means that, for example, a 3-man hook with a challenge rating of 3 on difficulties Easy through Hard would face ships from the 3 and 4 challenge rating, while one on Brutal difficulty will only face ships with a challenge rating of 4. Below is a list of what ships that can spawn and their assigned ratings.
| Challenge Rating | Possible Ships |
|---|---|
| 3 | N/A |
| 4 | N/A |
| 5 | N/A |
| 6 | N/A |
| 7 | N/A |
| 8 | N/A |
| 9 | Alliance, Pigeon |
NPC Ships
The ships spawned from combat missions are experimental and have limitations. Here are some facts:
- They can only be damaged by the captain's ship and only if the cannoneer is in the crew.
- They all fly the Purshovian flag, are made from spruce and iron, and have gray sails.
- Other ships will not be targeted but will take damage if in the way.
- They will not fire their Swivel Guns, despite having them.
- They can be physically boarded, but there is nothing to do aboard.
- They won't fire unless the cannons are within range.
- Their cannons cannot be disarmed.
Gallery
- This Game Mechanic is currently still in an open-beta phase, meaning that rewards, Challenge Rating mechanics or available NPC Ships are subject to change.
- The NPC Ship's cannons will aim directly at the center of the captain's ship hull, at a blue box that is not visible from the outside of the hull. This makes some ships more prone to being disarmed.
- The mechanic was released for public servers on May 20, 2023.
Trivia
See also
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