Difference between revisions of "Factions"
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− | '''Factions''' are a dynamic part of Tradelands's lore and gameplay. Players must choose a faction every time they enter the game, though their selection is non-binding, and players can select a different faction upon rejoining. Many factions have a lore-significant counterpart, including player-run governments and navy hierarchy. | + | '''Factions''' are a dynamic part of Tradelands's lore and gameplay. Players must choose a faction every time they enter the game, though their selection is non-binding, and players can select a different faction upon rejoining. Many factions have a lore-significant counterpart, including player-run governments and navy hierarchy. Other factions may be run by Tradelands developers and moderators, who act on their own mysterious motives. Each faction, playable or otherwise, has a significant impact on the Tradelands community. |
== Playable Factions == | == Playable Factions == | ||
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=== [[Kingdom of Whitecrest]] === | === [[Kingdom of Whitecrest]] === | ||
− | The oldest faction on the Grand Isles, Whitecrest has a long and storied history. Ruled by a King, the faction was long regarded as hegemon of the | + | The oldest faction on the Grand Isles, Whitecrest has a long and storied history. Ruled by a King, the faction was long regarded as hegemon of the region. After a slow decline over the years, the faction was reborn as the Kingdom of Whitecrest and Nassau, protecting it's place as the hegemon of the Central Isles. Their territories include their home port Whitecrest, Nassau, Freeport, Fenwick as well as the Fort of Saint Christopher. |
− | The name | + | The name Kingdom of Whitecrest and Nassau only effects [[Roleplay]]. |
=== [[Nova Balreska]] === | === [[Nova Balreska]] === | ||
− | Nova Balreska has fought throughout its existence with countless invasions, coups, and overthrows. However, like tempered steel, the faction is strong from its experiences. In recent times, warring parties have unified under Nova Balreska to create a powerful navy. Although the faction was formerly ruled by an Admiral Junta, it has currently returned to democracy, electing a Chancellor to serve them. Their territories include their home port, Nova Balreska, as well as the | + | Nova Balreska has fought throughout its existence with countless invasions, coups, and overthrows. However, like tempered steel, the faction is strong from its experiences. In recent times, warring parties have unified under Nova Balreska to create a powerful navy. Although the faction was formerly ruled by an Admiral Junta, it has currently returned to democracy, electing a Chancellor to serve them. Their territories include their home port, Nova Balreska, as well as the island of Salem. |
=== [[Blackwind Pirates]] === | === [[Blackwind Pirates]] === | ||
Arrrr! Blackwind is a faction composed of many crews, each seeking their fame and fortune by plundering the navies of the Grand Isles. Throughout history, they have brought great misfortune to the region and its inhabitants. Recognizable crews with enough members gain a seat at the Captain's Table, a hub where Captains discuss their trophies of war and ambitions. They are de-facto ruled by a combat-elected Pirate King, who makes faction-wide decisions, but crews individually are free to act and do on their own accord, choosing to side with anyone they like (or no one at all). They call Blackwind Cove home, using it as a base of operations for their pillaging. | Arrrr! Blackwind is a faction composed of many crews, each seeking their fame and fortune by plundering the navies of the Grand Isles. Throughout history, they have brought great misfortune to the region and its inhabitants. Recognizable crews with enough members gain a seat at the Captain's Table, a hub where Captains discuss their trophies of war and ambitions. They are de-facto ruled by a combat-elected Pirate King, who makes faction-wide decisions, but crews individually are free to act and do on their own accord, choosing to side with anyone they like (or no one at all). They call Blackwind Cove home, using it as a base of operations for their pillaging. | ||
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+ | == Former Factions == | ||
+ | These factions have been discontinued in the ongoing Tradelands lore. Each were formerly playable. | ||
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+ | === [[Verdantine Sovereignty]] === | ||
+ | The Verdantine Sovereignty was a dictatorship situated where [[Nova Balreska]] is today. Its government was displaced by the [[Verner Expedition]] after a failed war of subjugation against them. | ||
=== [[Hallengard]] === | === [[Hallengard]] === | ||
− | The viking chiefdom of Hallengard was dissolved when the warriors of the faction sailed out for new opportunity, leaving the faction behind. With Hallengard's navy disbanded, all that remain are viking remnant on the Isle of Fort Verner, which was reclaimed by Nova Balreska following the chiefdom's disband. | + | The former viking chiefdom of Hallengard was dissolved when the warriors of the faction sailed out for new opportunity, leaving the faction behind. With Hallengard's navy disbanded, all that remain are viking remnant on the Isle of Fort Verner, which was reclaimed by Nova Balreska following the chiefdom's disband. |
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+ | Hallengard is still playable in-game, but has no presence in faction roleplay. | ||
=== [[Republic of Nassau]] === | === [[Republic of Nassau]] === | ||
− | Nassau was a democratic republic | + | Nassau was a democratic republic lead by a governors, that had a long history of defensive wars over their fortress, [[Saint Christopher]]. After their decisive victory over the Kingdom of Whitecrest in the Scramble for Freeport, their Governess, lisainwonderland became the Queen of Whitecrest and united the two factions and created the Kingdom of Whitecrest and Nassau. |
Nassau is still playable in-game, but has no presence in faction roleplay. | Nassau is still playable in-game, but has no presence in faction roleplay. | ||
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=== [[Verner Expedition]] === | === [[Verner Expedition]] === | ||
The Verner Expedition was a group of expeditionaries displaced when their native Balresk was attacked by an unknown power. After landing on [[Fort Verner]], they were attacked by the [[Verdantine Sovereignty]]. They won, and displaced the Verdantines to become [[Nova Balreska]]. | The Verner Expedition was a group of expeditionaries displaced when their native Balresk was attacked by an unknown power. After landing on [[Fort Verner]], they were attacked by the [[Verdantine Sovereignty]]. They won, and displaced the Verdantines to become [[Nova Balreska]]. | ||
− | == Non-Player Character (NPC) Factions == | + | == Non-Player Character (NPC) Factions == |
+ | These factions are developer-controlled, and unlikely to be playable in Tradelands any time soon. | ||
=== [[Empire of Inyola]] === | === [[Empire of Inyola]] === | ||
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=== [[Kingdom of Burkeland]] === | === [[Kingdom of Burkeland]] === | ||
A midweight power to the direct north of the Grand Isles. They are known to intervene when the balance of power is disrupted. | A midweight power to the direct north of the Grand Isles. They are known to intervene when the balance of power is disrupted. | ||
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{{Factions}} | {{Factions}} | ||
[[Category:Factions]] | [[Category:Factions]] |
Revision as of 06:43, 6 July 2022
Factions are a dynamic part of Tradelands's lore and gameplay. Players must choose a faction every time they enter the game, though their selection is non-binding, and players can select a different faction upon rejoining. Many factions have a lore-significant counterpart, including player-run governments and navy hierarchy. Other factions may be run by Tradelands developers and moderators, who act on their own mysterious motives. Each faction, playable or otherwise, has a significant impact on the Tradelands community.
Playable Factions
These factions can play a role in ongoing Tradelands lore, and can be joined by any player on the official Tradelands Discord server.
Kingdom of Whitecrest
The oldest faction on the Grand Isles, Whitecrest has a long and storied history. Ruled by a King, the faction was long regarded as hegemon of the region. After a slow decline over the years, the faction was reborn as the Kingdom of Whitecrest and Nassau, protecting it's place as the hegemon of the Central Isles. Their territories include their home port Whitecrest, Nassau, Freeport, Fenwick as well as the Fort of Saint Christopher.
The name Kingdom of Whitecrest and Nassau only effects Roleplay.
Nova Balreska
Nova Balreska has fought throughout its existence with countless invasions, coups, and overthrows. However, like tempered steel, the faction is strong from its experiences. In recent times, warring parties have unified under Nova Balreska to create a powerful navy. Although the faction was formerly ruled by an Admiral Junta, it has currently returned to democracy, electing a Chancellor to serve them. Their territories include their home port, Nova Balreska, as well as the island of Salem.
Blackwind Pirates
Arrrr! Blackwind is a faction composed of many crews, each seeking their fame and fortune by plundering the navies of the Grand Isles. Throughout history, they have brought great misfortune to the region and its inhabitants. Recognizable crews with enough members gain a seat at the Captain's Table, a hub where Captains discuss their trophies of war and ambitions. They are de-facto ruled by a combat-elected Pirate King, who makes faction-wide decisions, but crews individually are free to act and do on their own accord, choosing to side with anyone they like (or no one at all). They call Blackwind Cove home, using it as a base of operations for their pillaging.
Former Factions
These factions have been discontinued in the ongoing Tradelands lore. Each were formerly playable.
Verdantine Sovereignty
The Verdantine Sovereignty was a dictatorship situated where Nova Balreska is today. Its government was displaced by the Verner Expedition after a failed war of subjugation against them.
Hallengard
The former viking chiefdom of Hallengard was dissolved when the warriors of the faction sailed out for new opportunity, leaving the faction behind. With Hallengard's navy disbanded, all that remain are viking remnant on the Isle of Fort Verner, which was reclaimed by Nova Balreska following the chiefdom's disband.
Hallengard is still playable in-game, but has no presence in faction roleplay.
Republic of Nassau
Nassau was a democratic republic lead by a governors, that had a long history of defensive wars over their fortress, Saint Christopher. After their decisive victory over the Kingdom of Whitecrest in the Scramble for Freeport, their Governess, lisainwonderland became the Queen of Whitecrest and united the two factions and created the Kingdom of Whitecrest and Nassau.
Nassau is still playable in-game, but has no presence in faction roleplay.
Verner Expedition
The Verner Expedition was a group of expeditionaries displaced when their native Balresk was attacked by an unknown power. After landing on Fort Verner, they were attacked by the Verdantine Sovereignty. They won, and displaced the Verdantines to become Nova Balreska.
Non-Player Character (NPC) Factions
These factions are developer-controlled, and unlikely to be playable in Tradelands any time soon.
Empire of Inyola
A mysterious superpower to the far east. Fond of junk-rigged sails.
Purshovian Federation
A superpower to the west of the Grand Isles, and known for their ironclad technology.
Kingdom of Burkeland
A midweight power to the direct north of the Grand Isles. They are known to intervene when the balance of power is disrupted.
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