Trade Guild
Revision as of 13:33, 23 December 2024 by Troll3274 (talk | contribs) (trading my guilds on the land)
Trade Guild
Info
Owned Territories | None |
---|---|
Government System | None |
Relations
Whitecrest | Unknown |
---|---|
Nova Balreska | Unknown |
Hallengard | Unknown |
Blackwind Pirates | Unknown |
Trade Guild is a neutral player faction. It is the first faction of all new players join and must play as until they reach level 1, after which they can choose between the other factions of the Game. It has multiple unique features only it has due to being a Guild and not a Nation.
Trivia
- Players on the Trade Guild team cannot attack or be attacked by other teams, except with 'PvP: All' enabled or in PvP zones such as Eastern Sea or Clydesdale.
- Players on the Trade Guild team cannot steal cargo or have their cargo stolen, except in PvP zones.
- Players cannot use mining machines.
- XP gain is disabled above level 10.
- Can only use ships below level 9, and only ships with 18 or less cargo.
- Players on this team may not place or collect player bounties.
See also
|