Difference between revisions of "Crew"

From Tradelands Wiki
Jump to navigation Jump to search
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
'''Crews''' are a key part of Tradelands gameplay due to their importance, but can be avoided. However, going alone may make it dangerous for you while sailing in the [[Regions|Open Seas]].
+
'''Crews''' are a key part of Tradelands gameplay, owing to their social and gameplay features.
  
 +
===Creating a Crew===
 +
To create a crew, invite another player to your crew by using the [[Commands|command]] "/invite", eg "/invite J_B" - prompting them a choice of joining your crew. Crews can have a maximum of 10 players in them.
  
===Creating a Crew===
 
To create a crew you need 1 player, by typing in the [[Commands|command]] "/invite" with the player's name after, he will be given a choice to join your crew or decline the offfer. Crews can only have 10 players inside of them at a time, in the past the entire server could be in one crew.
 
 
===Benefits===
 
===Benefits===
While in a crew, if you [[Cargo Trading|sell cargo]], sink a ship or kill a player all of the crew will be rewarded. The Captain of the Crew will be rewarded the most when a crew sell's cargo at a port. If you are killed on your crew's ship, you will be given an option to respawn, it will count down for 10 seconds before automatically declining. If you are a Pirate you will need to watch out for respawns, it is highly recommended that you bring people with yourself for [[Piracy|raiding]].  
+
While in a crew, if you [[Cargo Trading|sell cargo]], sink a ship or kill a player all of the crew will be rewarded. The Captain of the Crew will be rewarded the most handsomely when a crew sells cargo at a port.  
 +
If you are killed whilst on your the crew captain's ship, you will be given an option to respawn on the ship.
  
 
===Trivia===
 
===Trivia===
*You can't invite other [[factions]] into your crew, only the same faction can create them with each other.
+
* You can't invite other [[factions]] into your crew - only people playing on the same faction as you.
*Only crew members can fire cannons on your ship, except if the setting is changed.
+
* By default, only crew members can fire cannons on your ship. This can be changed using the cannon privacy setting on the ship panel.
*Only crew members can helm, except if it is a [[Roleplay Event]], then anyone can helm your ship and fire your cannons.
+
* Only crew members can helm your ship
 +
 
 +
* The exception to these is in official [[Roleplay Event]s], where anyone can helm your ship and fire your cannons.
  
 
{{Player and Game Mechanics}}
 
{{Player and Game Mechanics}}
 
[[Category:Game Mechanics]]
 
[[Category:Game Mechanics]]

Latest revision as of 01:09, 19 May 2022

Crews are a key part of Tradelands gameplay, owing to their social and gameplay features.

Creating a Crew

To create a crew, invite another player to your crew by using the command "/invite", eg "/invite J_B" - prompting them a choice of joining your crew. Crews can have a maximum of 10 players in them.

Benefits

While in a crew, if you sell cargo, sink a ship or kill a player all of the crew will be rewarded. The Captain of the Crew will be rewarded the most handsomely when a crew sells cargo at a port. If you are killed whilst on your the crew captain's ship, you will be given an option to respawn on the ship.

Trivia

  • You can't invite other factions into your crew - only people playing on the same faction as you.
  • By default, only crew members can fire cannons on your ship. This can be changed using the cannon privacy setting on the ship panel.
  • Only crew members can helm your ship
  • The exception to these is in official [[Roleplay Event]s], where anyone can helm your ship and fire your cannons.