Difference between revisions of "Mechanics"
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One of two primary methods the player can acquire doubloons through the game, Cargo Trading is how most players will get started in the game in wealth, faction reputation, and levels and is often done on large, mercantile ships. | One of two primary methods the player can acquire doubloons through the game, Cargo Trading is how most players will get started in the game in wealth, faction reputation, and levels and is often done on large, mercantile ships. | ||
− | === | + | === Combat === |
− | + | Combat, as the name would imply, is how players are able to fight one another both in naval skirmishes and land-based battles. | |
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− | === | + | === Crews === |
− | + | Crewing is how players can reap various benefits by working together, giving benefits such as shared cargo profits and kill rewards on top of a damage resistance to ships depending on how many players are in the crew. | |
− | === [[ | + | === [[Items]] === |
− | + | The various resources, weapons, and collectibles a player can obtain, Items serve as the backbone of the game. | |
− | === | + | === Levels & Titles === |
Levels signify a player's progress across the various [[Skills]] in the game with accompanying titles to showcase that progress. As a player increases their experience in a skill, that skill's title will change every other level. | Levels signify a player's progress across the various [[Skills]] in the game with accompanying titles to showcase that progress. As a player increases their experience in a skill, that skill's title will change every other level. | ||
− | ===[[Map]]=== | + | === [[Map]] === |
The Map is a helpful GUI which shows the player their position, direction, and islands in the region. | The Map is a helpful GUI which shows the player their position, direction, and islands in the region. | ||
− | ===[[NPCs]]=== | + | === [[NPCs]] === |
NPCs are the various characters and merchants the player uses to spawn or build ships, purchase items, and various other helpful tasks. | NPCs are the various characters and merchants the player uses to spawn or build ships, purchase items, and various other helpful tasks. | ||
− | === | + | === Piracy === |
Piracy is the second method the game offers for earning doubloons involving stealing cargo from players on enemy factions. Stolen cargo gets a bonus to sell price to incentivize piracy and is often done using fast, maneuverable ships to intercept the large vessels used by traders. | Piracy is the second method the game offers for earning doubloons involving stealing cargo from players on enemy factions. Stolen cargo gets a bonus to sell price to incentivize piracy and is often done using fast, maneuverable ships to intercept the large vessels used by traders. | ||
− | ===[[ | + | === [[Ships]] === |
− | + | The primary method of transport for most players and the basis of all naval combat, the various ships each offer their own unique playstyles and layouts. | |
+ | |||
+ | === [[Weight]] === | ||
+ | Acting as a limiting factor on the player's inventory, weight serves to restrict how many objects a player can carry at one time. Weight can be alleviated with Featherstones, however these do not work in official roleplay. | ||
− | === [[Wind]]=== | + | === [[Wind]] === |
The main force with drives any sailship, Wind directly determines which directions a player's ship can travel in efficiently without the use of a steam engine. The angles the player can take into or against the wind depends on the ship they are using and its sail types. | The main force with drives any sailship, Wind directly determines which directions a player's ship can travel in efficiently without the use of a steam engine. The angles the player can take into or against the wind depends on the ship they are using and its sail types. | ||
− | ==Community Mechanics == | + | == Community Mechanics == |
− | ===Housing=== | + | === Housing === |
− | A method for players to show off various creations and accomplishments to one another, Housing offers a personalized and customizable space for players to place and display various items and furnitures. Players can choose from an assortment of houses, each with its own set of expansions and add-ons | + | A method for players to show off various creations and accomplishments to one another, Housing offers a personalized and customizable space for players to place and display various items and furnitures. Players can choose from an assortment of houses, each with its own set of expansions and add-ons. |
− | ===[[Roleplay]]=== | + | === [[Roleplay]] === |
The ultimate showcase of a faction's skill, official roleplay is how players can fight for their factions in the lore of Tradelands and gain various islands for their nation. Roleplay is constantly ongoing, and the best players are often chosen, serving as an effective incentive for players to continue to get better. | The ultimate showcase of a faction's skill, official roleplay is how players can fight for their factions in the lore of Tradelands and gain various islands for their nation. Roleplay is constantly ongoing, and the best players are often chosen, serving as an effective incentive for players to continue to get better. |
Revision as of 14:29, 25 April 2022
Mechanics in Tradelands are the various ways the player is able to interact with the game world, both through gameplay and its community. These mechanics range from how players acquire money to progression and govern everything about which the player is able to do as well as the restrictions the game places on them.
Gameplay Mechanics
Cargo Trading
One of two primary methods the player can acquire doubloons through the game, Cargo Trading is how most players will get started in the game in wealth, faction reputation, and levels and is often done on large, mercantile ships.
Combat
Combat, as the name would imply, is how players are able to fight one another both in naval skirmishes and land-based battles.
Crews
Crewing is how players can reap various benefits by working together, giving benefits such as shared cargo profits and kill rewards on top of a damage resistance to ships depending on how many players are in the crew.
Items
The various resources, weapons, and collectibles a player can obtain, Items serve as the backbone of the game.
Levels & Titles
Levels signify a player's progress across the various Skills in the game with accompanying titles to showcase that progress. As a player increases their experience in a skill, that skill's title will change every other level.
Map
The Map is a helpful GUI which shows the player their position, direction, and islands in the region.
NPCs
NPCs are the various characters and merchants the player uses to spawn or build ships, purchase items, and various other helpful tasks.
Piracy
Piracy is the second method the game offers for earning doubloons involving stealing cargo from players on enemy factions. Stolen cargo gets a bonus to sell price to incentivize piracy and is often done using fast, maneuverable ships to intercept the large vessels used by traders.
Ships
The primary method of transport for most players and the basis of all naval combat, the various ships each offer their own unique playstyles and layouts.
Weight
Acting as a limiting factor on the player's inventory, weight serves to restrict how many objects a player can carry at one time. Weight can be alleviated with Featherstones, however these do not work in official roleplay.
Wind
The main force with drives any sailship, Wind directly determines which directions a player's ship can travel in efficiently without the use of a steam engine. The angles the player can take into or against the wind depends on the ship they are using and its sail types.
Community Mechanics
Housing
A method for players to show off various creations and accomplishments to one another, Housing offers a personalized and customizable space for players to place and display various items and furnitures. Players can choose from an assortment of houses, each with its own set of expansions and add-ons.
Roleplay
The ultimate showcase of a faction's skill, official roleplay is how players can fight for their factions in the lore of Tradelands and gain various islands for their nation. Roleplay is constantly ongoing, and the best players are often chosen, serving as an effective incentive for players to continue to get better.