Difference between revisions of "Mechanics"

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One of two primary methods the player can acquire doubloons through the game, Cargo Trading is how most players will get started in the game in wealth, faction reputation, and levels and is often done on large, mercantile ships.
 
One of two primary methods the player can acquire doubloons through the game, Cargo Trading is how most players will get started in the game in wealth, faction reputation, and levels and is often done on large, mercantile ships.
  
=== [[Bounties]]===
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=== Combat ===
Bounties placed on players offer rewards to anyone who kills that player, with navy bounties being placed on notorious pirates rewarding navy ships for sinking them.
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Combat, as the name would imply, is how players are able to fight one another both in naval skirmishes and land-based battles.  
 
 
=== [[Combat Missions]]===
 
A different way of earning doubloons is doing Combat Missions, in these missions you fight against AI ships with your crew. There are multiple levels of difficulty you can choose from.
 
  
===Combat===
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=== Crews ===
Combat, as the name would imply, is how players are able to fight one another both in naval skirmishes and land-based battles.  
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Crewing is how players can reap various benefits by working together, giving benefits such as shared cargo profits and kill rewards on top of a damage resistance to ships depending on how many players are in the crew.
  
=== [[Commands]] ===
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=== [[Items]] ===
Commands allow for the player to see small statistics or perform certain actions within the game.
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The various resources, weapons, and collectibles a player can obtain, Items serve as the backbone of the game.
  
=== [[Levels & Titles]]===
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=== Levels & Titles ===
 
Levels signify a player's progress across the various [[Skills]] in the game with accompanying titles to showcase that progress. As a player increases their experience in a skill, that skill's title will change every other level.
 
Levels signify a player's progress across the various [[Skills]] in the game with accompanying titles to showcase that progress. As a player increases their experience in a skill, that skill's title will change every other level.
  
===[[Map]]===
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=== [[Map]] ===
 
The Map is a helpful GUI which shows the player their position, direction, and islands in the region.
 
The Map is a helpful GUI which shows the player their position, direction, and islands in the region.
  
===[[NPCs]]===
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=== [[NPCs]] ===
 
NPCs are the various characters and merchants the player uses to spawn or build ships, purchase items, and various other helpful tasks.
 
NPCs are the various characters and merchants the player uses to spawn or build ships, purchase items, and various other helpful tasks.
  
===[[Piracy]]===
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=== Piracy ===
 
Piracy is the second method the game offers for earning doubloons involving stealing cargo from players on enemy factions. Stolen cargo gets a bonus to sell price to incentivize piracy and is often done using fast, maneuverable ships to intercept the large vessels used by traders.
 
Piracy is the second method the game offers for earning doubloons involving stealing cargo from players on enemy factions. Stolen cargo gets a bonus to sell price to incentivize piracy and is often done using fast, maneuverable ships to intercept the large vessels used by traders.
  
===[[Tacken]]===
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=== [[Ships]] ===
A Mysterius Beast lurks near [[Blackwind Cove]], that is only able to be summoned by [[Consumable Buffs|Spoiled Hardtacks]] in the middle of the night on a strange formation of rocks. It is said, the ones who defeat it will earn a prize.
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The primary method of transport for most players and the basis of all naval combat, the various ships each offer their own unique playstyles and layouts.
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=== Weight ===
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Acting as a limiting factor on the player's inventory, weight serves to restrict how many objects a player can carry at one time. Weight can be alleviated with Featherstones, however these do not work in official roleplay.
  
=== [[Wind]]===
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=== [[Wind]] ===
 
The main force with drives any sailship, Wind directly determines which directions a player's ship can travel in efficiently without the use of a steam engine. The angles the player can take into or against the wind depends on the ship they are using and its sail types.
 
The main force with drives any sailship, Wind directly determines which directions a player's ship can travel in efficiently without the use of a steam engine. The angles the player can take into or against the wind depends on the ship they are using and its sail types.
  
==Community Mechanics ==
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== Community Mechanics ==
  
===Housing===
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=== Housing ===
A method for players to show off various creations and accomplishments to one another, Housing offers a personalized and customizable space for players to place and display various items and furnitures. Players can choose from an assortment of houses, each with its own set of expansions and add-ons or buy one of the physical addresses on the map.
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A method for players to show off various creations and accomplishments to one another, Housing offers a personalized and customizable space for players to place and display various items and furnitures. Players can choose from an assortment of houses, each with its own set of expansions and add-ons.
  
===[[Roleplay]]===
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=== Roleplay ===
 
The ultimate showcase of a faction's skill, official roleplay is how players can fight for their factions in the lore of Tradelands and gain various islands for their nation. Roleplay is constantly ongoing, and the best players are often chosen, serving as an effective incentive for players to continue to get better.
 
The ultimate showcase of a faction's skill, official roleplay is how players can fight for their factions in the lore of Tradelands and gain various islands for their nation. Roleplay is constantly ongoing, and the best players are often chosen, serving as an effective incentive for players to continue to get better.

Revision as of 05:12, 22 April 2022

Mechanics in Tradelands are the various ways the player is able to interact with the game world, both through gameplay and its community. These mechanics range from how players acquire money to progression and govern everything about which the player is able to do as well as the restrictions the game places on them.

Gameplay Mechanics

Cargo Trading

One of two primary methods the player can acquire doubloons through the game, Cargo Trading is how most players will get started in the game in wealth, faction reputation, and levels and is often done on large, mercantile ships.

Combat

Combat, as the name would imply, is how players are able to fight one another both in naval skirmishes and land-based battles.

Crews

Crewing is how players can reap various benefits by working together, giving benefits such as shared cargo profits and kill rewards on top of a damage resistance to ships depending on how many players are in the crew.

Items

The various resources, weapons, and collectibles a player can obtain, Items serve as the backbone of the game.

Levels & Titles

Levels signify a player's progress across the various Skills in the game with accompanying titles to showcase that progress. As a player increases their experience in a skill, that skill's title will change every other level.

Map

The Map is a helpful GUI which shows the player their position, direction, and islands in the region.

NPCs

NPCs are the various characters and merchants the player uses to spawn or build ships, purchase items, and various other helpful tasks.

Piracy

Piracy is the second method the game offers for earning doubloons involving stealing cargo from players on enemy factions. Stolen cargo gets a bonus to sell price to incentivize piracy and is often done using fast, maneuverable ships to intercept the large vessels used by traders.

Ships

The primary method of transport for most players and the basis of all naval combat, the various ships each offer their own unique playstyles and layouts.

Weight

Acting as a limiting factor on the player's inventory, weight serves to restrict how many objects a player can carry at one time. Weight can be alleviated with Featherstones, however these do not work in official roleplay.

Wind

The main force with drives any sailship, Wind directly determines which directions a player's ship can travel in efficiently without the use of a steam engine. The angles the player can take into or against the wind depends on the ship they are using and its sail types.

Community Mechanics

Housing

A method for players to show off various creations and accomplishments to one another, Housing offers a personalized and customizable space for players to place and display various items and furnitures. Players can choose from an assortment of houses, each with its own set of expansions and add-ons.

Roleplay

The ultimate showcase of a faction's skill, official roleplay is how players can fight for their factions in the lore of Tradelands and gain various islands for their nation. Roleplay is constantly ongoing, and the best players are often chosen, serving as an effective incentive for players to continue to get better.