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− | '''Locations''' in Tradelands serve as hubs for players to interact both with other players and various [[NPCs]], each island having its own unique geography, significance and cargo. The various islands are scattered across three different regions: the [[Grand Isles]], the | + | '''Locations''' in Tradelands serve as hubs for players to interact with other players and various [[NPCs]], each island having its unique geography, significance and cargo. The various islands are scattered across three different regions: the [[Grand Isles]], the |
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| [[Eastern Sea]], and [[Burkeland (Region)|Burkeland]]. | | [[Eastern Sea]], and [[Burkeland (Region)|Burkeland]]. |
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| == Grand Isles == | | == Grand Isles == |
− | The region which all players start off in, the Grand Isles has the largest collection of islands of all the regions and is home to all of the playable [[factions]]. | + | The region in which all players start, the Grand Isles has the largest collection of islands of all the regions and is home to all of the playable [[factions]]. |
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| === [[Blackwind Cove]] === | | === [[Blackwind Cove]] === |
− | The home of the [[Blackwind Pirates]], all pirates in the Grand Isles will spawn here. The various rocks and the large ring around the island serves as a natural defense against attackers, with two batteries overlooking each entrance into the bay to deal with any would-be do-gooders. | + | The home of the [[Blackwind Pirates]], all pirates in the Grand Isles will spawn here. The various rocks and the large ring around the island serve as a natural defence against attackers, with two batteries overlooking each entrance into the bay to deal with any would-be do-gooders. |
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| === [[Cannoneer's Key]] === | | === [[Cannoneer's Key]] === |
− | In the far southwest of the map, this island shares the similar rocky exterior of Blackwind though lacks the cannons defending its bay. As one of the two islands which Onyx can be mined at and one of three which sells fish cargo, this island is not one to be disregarded. | + | In the far southwest of the map, this island shares the similar rocky exterior of Blackwind though lacks the cannons defending its bay. As one of the two islands on which Onyx can be mined and one of three which sells fish cargo, this island is not one to be disregarded. |
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| === [[Clydesdale]] === | | === [[Clydesdale]] === |
− | A fort of [[Burkeland|Burkelandic]] construction, it has since been conquered by [[Purshovia]] and now acts as their forward base of operations in the Grand Isles. Heavily fortified with high walls, multiple swivel guns facing into the entrance and a forward battery to boot, attacking Clydesdale is an extremely difficult endeavor which has only been accomplished a handful of times. Despite not having a cargo trader, this island is home to the mining machine Steamy, who will mine iron for any player who claims him. Be wary though, as there are no restrictions on who can attack who on this island, you can even be attacked by your own teammates! | + | A fort of [[Burkeland|Burkelandic]] construction, it has since been conquered by [[Purshovia]] and now acts as their forward base of operations in the Grand Isles. Heavily fortified with high walls, multiple swivel guns facing into the entrance and a forward battery to boot, attacking Clydesdale is an extremely difficult endeavour which has only been accomplished a handful of times. Despite not having a cargo trader, this island is home to the mining machine Steamy, who will mine iron for any player who claims him. Be wary though, as there are no restrictions on who can attack whom on this island, you can even be attacked by your teammates! |
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| === [[Fenwick]] === | | === [[Fenwick]] === |
− | This set of four islands has been a territory of [[Whitecrest]] since its inception, offering closer vantage to the center of the Grand Isles and their longtime rivals Nova Balreska. This island once held a great pagoda fort on the northwest island used during the Inyolan occupation of Whitecrest as a coal depot for its traders and military, however this pagoda was burned during a rebel attack and the fort would be rendered unusable, later crumbling into nothingness. | + | This set of four islands has been a territory of [[Whitecrest]] since its inception, offering closer vantage to the centre of the Grand Isles and their longtime rivals Nova Balreska. This island once held a great pagoda fort on the northwest island used during the Inyolan occupation of Whitecrest as a coal depot for its traders and military, however, this pagoda was burned during a rebel attack and the fort would be rendered unusable, later crumbling into nothingness. |
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| === [[Fort Verner]] === | | === [[Fort Verner]] === |
− | This island was first owned by and named after the [[Verner Expedition]] which occupied it, before being given to Hallengard upon the defeat of the [[Verdantine Sovereignty]] in May 2016 and being renamed to Isle Hallengard. After many years, the Hallengard Navy was disbanded in October of 2020 and the island would be reconquered by Nova Balreska, restoring the island's original name in honor of the faction which birthed it. The island has multiple cannon batteries atop high walls to keep out invaders, as well as a pair of large mortars in the center to pelt enemy ships which go near the island, acting as the spawn location for the Hallengard team. | + | This island was first owned by and named after the [[Verner Expedition]] which occupied it, before being given to Hallengard upon the defeat of the [[Verdantine Sovereignty]] in May 2016 and being renamed to Isle Hallengard. After many years, the Hallengard Navy was disbanded in October of 2020 and the island would be reconquered by Nova Balreska, restoring the island's original name in honour of the faction which birthed it. The island has multiple cannon batteries atop high walls to keep out invaders, as well as a pair of large mortars in the centre to pelt enemy ships which go near the island, acting as the spawn location for the Hallengard team. |
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| === [[Freeport]] === | | === [[Freeport]] === |
− | A formerly independent island directly west of Whitecrest and south of Verdantium under the ownership of [[Whitecrest]] Freeport is known to have Republican Tradtions and Whitecrest Heritage. The island is known to rebel against foreign occoupiers. Freeport has various unique NPC vendors including a fish trader, a brawling ring, and a mineshaft holding rocks from which [[Onyx]] can be mined alongside a chessboard in public servers or a harpsichord in private servers, Freeport remains unique despite its plain geography. | + | A formerly independent island directly west of Whitecrest and south of Verdantium under the ownership of [[Whitecrest]] Freeport is known to have Republican Tradition and Whitecrest Heritage. The island is known to rebel against foreign occupiers. Freeport has various unique NPC vendors including a fish trader, a brawling ring, and a mineshaft holding rocks from which [[Onyx]] can be mined alongside a chessboard in public servers or a harpsichord in private servers, Freeport remains unique despite its plain geography. |
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| === [[Harrisburg]] === | | === [[Harrisburg]] === |
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| === [[Mallorca]] === | | === [[Mallorca]] === |
− | An island located south of Cannoneer's Key and Saint Christopher, not shown on the map. The island mainly consits of a mountain and a small town at the base of it, with tropical trees located on the island, similar to the ones on Corsica. Mallorca as of now cannot be reached by any ship. | + | An island located south of Cannoneer's Key and Saint Christopher, not shown on the map. The island mainly consists of a mountain and a small town at the base of it, with tropical trees located on the island, similar to the ones on Corsica. Mallorca as of now cannot be reached by any ship. |
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| === [[Nassau (Island)|Nassau]] === | | === [[Nassau (Island)|Nassau]] === |
− | A former Burkeland colony and former home island of the [[Nassau|Republic of Nassau]], Nassau is an archipelago known for its distinctive lighthouse and long distance to other islands relative to other spawn islands. Often used as a stopping location for many traders, Nassau holds a battery and a pair of mortars facing the north side of the island to repel any would-be pirates from interfering with their trade. | + | A former Burkeland colony and former home island of the [[Nassau|Republic of Nassau]], Nassau is an archipelago known for its distinctive lighthouse and long distance to other islands relative to other spawn islands. Often used as a stopping location for many traders, Nassau holds a battery and a pair of mortars facing the island's north side to repel any would-be pirates from interfering with their trade. |
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| === [[Perth]] === | | === [[Perth]] === |
− | A pair of islands close to the center of the Grand Isles, this war-torn location has been subject to invasion by every faction in the Grand Isles, particularly in the constant wars between Whitecrest and Nova Balreska who both see it as their rightful territory. | + | A pair of islands close to the centre of the Grand Isles, this war-torn location has been subject to invasion by every faction in the Grand Isles, particularly in the constant wars between Whitecrest and Nova Balreska who both see it as their rightful territory. |
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| === [[Salem (Island)|Salem]] === | | === [[Salem (Island)|Salem]] === |
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| === [[Saint Christopher]] === | | === [[Saint Christopher]] === |
− | The second of the two fort islands in the Grand Isles, Saint Christopher is yet another Burkelandic construct which was given to Nassau when it gained its independence. The bastion construct of the fort allows its defenders to peak onto invaders from multiple angles and fire from swivels even more numerous than on Clydesdale. Much like Clydesdale, there is no cargo trader and no limits on who can attack who on Saint Christopher, however it does not have a mining machine. | + | The second of the two fort islands in the Grand Isles, Saint Christopher is yet another Burkelandic construct which was given to Nassau when it gained its independence. The bastion construct of the fort allows its defenders to peak onto invaders from multiple angles and fire from swivels even more numerous than on Clydesdale. Much like Clydesdale, there is no cargo trader and no limits on who can attack who on Saint Christopher, however, it does not have a mining machine. |
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| === [[Verdantium (Island)|Verdantium]] === | | === [[Verdantium (Island)|Verdantium]] === |
− | Originally a Purshovian colony, the island of Verdantium declared independence 30 years prior to the events of Tradelands, forming the Verdantine Sovereignty. After Verdantine was conquered by the Verner Expedition, the island was rechristened as the new home of Nova Balreska who controls it to this day. The most heavily fortified of all the spawn islands in the Grand Isles, Verdantium has various batteries and mortars positioned across the island along with the imposing Fort Gallant on its northern end. It is also home to the Sword and Star Tavern, which serves various consumables and acts as a reminder of the island's origins. | + | Originally a Purshovian colony, the island of Verdantium declared independence 30 years before the events of Tradelands, forming the Verdantine Sovereignty. After the Verner Expedition conquered Verdantine, the island was rechristened as the new home of Nova Balreska who controls it to this day. The most heavily fortified of all the spawn islands in the Grand Isles, Verdantium has various batteries and mortars positioned across the island along with the imposing Fort Gallant on its northern end. It is also home to the Sword and Star Tavern, which serves various consumables and acts as a reminder of the island's origins. |
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| === [[Whitecrest (Island)|Whitecrest]] === | | === [[Whitecrest (Island)|Whitecrest]] === |
− | The home of the long-standing [[Whitecrest|Kingdom of Whitecrest]], Whitecrest sits in the southeast of the Grand Isles. Housing a small fort on the southern end of the island, a statue of the late King EPICMON999 in the town, and a pizzeria on the northern end, Whitecrest is where many players will start the game and serves as a good example for the rest of the game through its combination of urban, fortified, and open geographies. | + | The home of the long-standing [[Whitecrest|Kingdom of Whitecrest]], Whitecrest sits in the southeast of the Grand Isles. Housing a small fort on the southern end of the island, a statue of the late King EPICMON999 in the town, and a pizzeria on the northern end, Whitecrest is where many players will start the game and serve as a good example for the rest of the game through its combination of urban, fortified, and open geographies. |
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| == Eastern Sea == | | == Eastern Sea == |
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| == Burkeland == | | == Burkeland == |
− | North of the Grand Isles and home to the islands which make up [[Burkeland (Island)|Burkeland]], this region has the largest landmasses of any region ingame. With structures including a massive shipyard, a large fort on the southeastern island, a just as impressive battery on the main island, an impressive combat arena, multiple merchants in the plaza, and a restaurant selling various food furnitures, what Burkeland lacks in number of islands it more than makes up for in scale. Many traders come here with cargo from Nassau or Cannoneer's Key thanks to their high sell price here. | + | North of the Grand Isles and home to the islands which make up [[Burkeland (Island)|Burkeland]], this region has the largest landmasses of any region in-game. With structures including a massive shipyard, a large fort on the southeastern island, a just as impressive battery on the main island, an impressive combat arena, multiple merchants in the plaza, and a restaurant selling various food furnitures, what Burkeland lacks in number of islands it more than makes up for in scale. Many traders come here with cargo from Nassau or Cannoneer's Key thanks to their high sell price. |
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| + | == Other Islands == |
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| + | ===Swansboro=== |
| + | Swansboro is an Isle located just west of [[Salem]], it is Purshovian Owned and is only accessible through [[Roleplay]]. |
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| + | ===Lysi=== |
| + | Lysi Is an Isle located west of [[Salem]], It is Purshovian Owned, and is only accessible through [[Roleplay]]. this region, similar to [[Corsica]], has large, tall trees that reward no resources by chopping. Lysi is also home to the Lysi Steelworks, a large building known for producing [[Lysian Steel]]. |
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| + | ===Westmere=== |
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| + | Westmere is a large Isle to the far west of the Grand Isles. It is Purshovian-owned and sits close to the Purshovian Continent. Westmere is inaccessible to normal players, as it is only been seen through [[Roleplay]]. A large Whaling facility is located here, as well as a large stone pier located next to it. |
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| {{Locations}} | | {{Locations}} |