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| === [[Kingdom of Whitecrest]] === | | === [[Kingdom of Whitecrest]] === |
− | The oldest faction on the Grand Isles, Whitecrest has a long and storied history. Ruled by a King, the faction was long regarded as hegemon of the region. It faces external pressures from both the piracy in the region as well as Nova Balreska. Following their recent actions, they have unified with Nassau to form a mighty kingdom. Their territories include their home port Whitecrest, Nassau, Freeport, Fenwick as well as the Fort of Saint Christopher. | + | The oldest faction on the Grand Isles, Whitecrest has a long and storied history. Ruled by a King, the faction was long regarded as hegemon of the Grand Isles, but currently it faces external pressures from both the piracy in the region as well as Nova Balreska. Following their recent actions, they have unified with Nassau to form a mighty kingdom. Their territories include their home port Whitecrest, Nassau, Freeport, Fenwick as well as the Fort of Saint Christopher. |
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| The name ‘Kingdom of Whitecrest and Nassau’ only effects [[Roleplay]]. | | The name ‘Kingdom of Whitecrest and Nassau’ only effects [[Roleplay]]. |
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| === [[Blackwind Pirates]] === | | === [[Blackwind Pirates]] === |
| Arrrr! Blackwind is a faction composed of many crews, each seeking their fame and fortune by plundering the navies of the Grand Isles. Throughout history, they have brought great misfortune to the region and its inhabitants. Recognizable crews with enough members gain a seat at the Captain's Table, a hub where Captains discuss their trophies of war and ambitions. They are de-facto ruled by a combat-elected Pirate King, who makes faction-wide decisions, but crews individually are free to act and do on their own accord, choosing to side with anyone they like (or no one at all). They call Blackwind Cove home, using it as a base of operations for their pillaging. | | Arrrr! Blackwind is a faction composed of many crews, each seeking their fame and fortune by plundering the navies of the Grand Isles. Throughout history, they have brought great misfortune to the region and its inhabitants. Recognizable crews with enough members gain a seat at the Captain's Table, a hub where Captains discuss their trophies of war and ambitions. They are de-facto ruled by a combat-elected Pirate King, who makes faction-wide decisions, but crews individually are free to act and do on their own accord, choosing to side with anyone they like (or no one at all). They call Blackwind Cove home, using it as a base of operations for their pillaging. |
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| + | === [[Hallengard]] === |
| + | The viking chiefdom of Hallengard was dissolved when the warriors of the faction sailed out for new opportunity, leaving the faction behind. With Hallengard's navy disbanded, all that remain are viking remnant on the Isle of Fort Verner, which was reclaimed by Nova Balreska following the chiefdom's disband. However after an uprising on the island, it was taken over and reformed by pirates. |
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| + | === [[Republic of Nassau]] === |
| + | Nassau was a democratic republic centered around the island of Nassau. Initially a territory of Burkeland, the island emerged as its own Republic after its rebellion. The faction would partake in many wars for its survival and to maintain its territories. Following a decisive victory over the Kingdom of Whitecrest, the two factions brokered a merger and unified into the Kingdom of Whitecrest and Nassau, with Whitecrest appointing Nassau’s leader as their own, but later in a rebellion lost their autonomy within the Kingdom. |
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| + | Nassau is still playable in-game, but has no presence in faction roleplay. |
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| == Former Factions == | | == Former Factions == |
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| === [[Verdantine Sovereignty]] === | | === [[Verdantine Sovereignty]] === |
| The Verdantine Sovereignty was a dictatorship situated where [[Nova Balreska]] is today. Its government was displaced by the [[Verner Expedition]] after a failed war of subjugation against them. | | The Verdantine Sovereignty was a dictatorship situated where [[Nova Balreska]] is today. Its government was displaced by the [[Verner Expedition]] after a failed war of subjugation against them. |
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− | === [[Hallengard]] ===
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− | The former viking chiefdom of Hallengard was dissolved when the warriors of the faction sailed out for new opportunity, leaving the faction behind. With Hallengard's navy disbanded, all that remain are viking remnant on the Isle of Fort Verner, which was reclaimed by Nova Balreska following the chiefdom's disband.
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− | Hallengard is still playable in-game, but has no presence in faction roleplay.
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− | === [[Republic of Nassau]] ===
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− | Nassau was a democratic republic centered around the island of Nassau. Initially a territory of Burkeland, the island emerged as its own Republic after its rebellion. The faction would partake in many wars for its survival and to maintain its territories. Following a decisive victory over the Kingdom of Whitecrest, the two factions brokered a merger and unified into the Kingdom of Whitecrest and Nassau, with Whitecrest appointing Nassau’s leader as their own.
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− | Nassau is still playable in-game, but has no presence in faction roleplay.
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| === [[Verner Expedition]] === | | === [[Verner Expedition]] === |
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| A midweight power to the direct north of the Grand Isles. They are known to intervene when the balance of power is disrupted. | | A midweight power to the direct north of the Grand Isles. They are known to intervene when the balance of power is disrupted. |
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− | === [[The A'u'kai]] === | + | === [[Cateria]] === |
− | A collection of tribes to the far north of the Grand Isles. Many fear them for their combat prowess and powerful longship fleets.
| + | A unknown power, whose homeland is a desert. Not much is known about them. |
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| + | === [[Aukai]] === |
| + | Raiders from the far north of the Grand Isles, who are known for their longships. |
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| {{Factions}} | | {{Factions}} |
| [[Category:Factions]] | | [[Category:Factions]] |