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1 byte removed ,  16:18, 17 April 2022
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[[Category:Factions]]
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'''Factions''' are a dynamic part of Tradelands's lore and gameplay. Players must choose a faction every time they enter the game, though their selection is non-binding, and players can select a different faction upon rejoining. Many factions have a lore-significant counterpart, including player-run governments and navy hierarchy. Other factions may be run by Tradelands developers and moderators, who act on their own mysterious motives. Each faction, playable or otherwise, has a significant impact on the Tradelands community.  
 
'''Factions''' are a dynamic part of Tradelands's lore and gameplay. Players must choose a faction every time they enter the game, though their selection is non-binding, and players can select a different faction upon rejoining. Many factions have a lore-significant counterpart, including player-run governments and navy hierarchy. Other factions may be run by Tradelands developers and moderators, who act on their own mysterious motives. Each faction, playable or otherwise, has a significant impact on the Tradelands community.  
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A midweight power to the direct north of the Grand Isles. They are known to intervene when the balance of power is disrupted.
 
A midweight power to the direct north of the Grand Isles. They are known to intervene when the balance of power is disrupted.
 
{{Factions}}
 
{{Factions}}
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[[Category:Factions]]
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