{{ShipwrightSays|The Binglehoppers' iron hull and multiple turrets make it a formidable opponent to any foe. Press E to toggle steam off and on. Requires coal to run. *HAS NO SAILS*}}
{{ShipwrightSays|The Binglehoppers' iron hull and multiple turrets make it a formidable opponent to any foe. Press E to toggle steam off and on. Requires coal to run. *HAS NO SAILS*}}
−
The '''Binglehopper''' is an ironclad ship with the highest base health of any ship in Tradelands, most often seen in a support role with its massive hull strength and slow speed and turn-rate. It holds a very potent armament of 2 Medium chasers, a mortar compatible Heavy Turret slot, a Medium Turret stern gun, and even 2 Swivel Guns for boarder defense. The Heavy Turret used on a Binglehopper can be adapted depending on the intended role of the Binglehopper in the upcoming engagement, with the Howitzer offering high splash damage and range but relatively poor damage, the Super Carronade offering high damage and splash damage but relatively poor range, and the Twin Long Guns offering a mixed performance with less splash damage and increased round shot usage.
+
The '''Binglehopper''' is an ironclad ship with the highest base health of any ship in Tradelands, most often seen in a support role with its massive hull strength and slow speed and turn-rate. It holds a very potent armament of 2 Medium chasers, a mortar compatible Heavy Turret slot, a Medium Turret stern gun, and 2 Swivel Guns for boarding defense. The Heavy Turret used on a Binglehopper can be adapted depending on the intended role of the Binglehopper in the upcoming engagement, with the Howitzer offering high splash damage and range but relatively poor damage, the Super Carronade offering high damage and splash damage but relatively poor range, and the Twin Long Guns offering a mixed performance with less splash damage and increased round shot usage.