Changes

Jump to navigation Jump to search
13 bytes removed ,  18:19, 18 February 2021
m
AWB - remove summary header from pages, removed: == Summary ==
Line 21: Line 21:  
{{ShipwrightSays|The Binglehoppers' iron hull and multiple turrets make it a formidable opponent to any foe. Press E to toggle steam off and on. Requires coal to run. *HAS NO SAILS*}}
 
{{ShipwrightSays|The Binglehoppers' iron hull and multiple turrets make it a formidable opponent to any foe. Press E to toggle steam off and on. Requires coal to run. *HAS NO SAILS*}}
   −
== Summary ==
+
 
 
The Binglehopper is a very tanky ship most often seen in a support role with its massive hull strength and slow speed and turn-rate. Sporting a very impressive arsenal, (2x 32 pounder long guns facing (front), a size 10 turret on the top of the ship which is mortar compatible (front) 2x Swivel guns, and a size 9 turret in the rear). Players will usually make configurations to their Binglehopper depending on playstyle. A common one is using the twin long gun turret as it does a considerable amount of damage and has good range. Another is using the [[Neptune]]'s Howitzer, while doing less damage than its peers, it has the most range and can be used to tag ships getting away. Using the super carronade is quite uncommon to see as while it dishes out a lot of damage, it lacks the range of the previous options. Finally, we have the option of using a mortar which can be used to destroy enemy cannons and helms when a skilled mortarer is at the reigns.
 
The Binglehopper is a very tanky ship most often seen in a support role with its massive hull strength and slow speed and turn-rate. Sporting a very impressive arsenal, (2x 32 pounder long guns facing (front), a size 10 turret on the top of the ship which is mortar compatible (front) 2x Swivel guns, and a size 9 turret in the rear). Players will usually make configurations to their Binglehopper depending on playstyle. A common one is using the twin long gun turret as it does a considerable amount of damage and has good range. Another is using the [[Neptune]]'s Howitzer, while doing less damage than its peers, it has the most range and can be used to tag ships getting away. Using the super carronade is quite uncommon to see as while it dishes out a lot of damage, it lacks the range of the previous options. Finally, we have the option of using a mortar which can be used to destroy enemy cannons and helms when a skilled mortarer is at the reigns.
  
Cookies help us deliver our services. By using our services, you agree to our use of cookies.

Navigation menu