{{ShipwrightSays|The Serpent's junk-rigged sails make her easier to sail upwind.}}
{{ShipwrightSays|The Serpent's junk-rigged sails make her easier to sail upwind.}}
−
The '''Serpent''' is a level 8 ship capable of a variety of unique roles. Her "[[Junk]]"-rigged sails allow her to sail quickly upwind-- faster than any other sailing vessel in the game, including the [[Marauder]] and most [[steam]]-powered vessels.
+
The '''Serpent''' is a level 8 ship capable of a variety of roles. Her "[[Junk]]"-rigged sails allow her to sail close to the wind-- faster than most other sailing vessels in the game.
−
Her ability to sail upwind allows for easy access to lucrative sailing routes, which her moderately-high Cargo Capacity compliments even more. The Serpent is also fairly well-armed, carrying four Size 7 guns to a side, making her a dangerous foe to encounter as a lone trader. Boarding a Serpent may prove difficult for most invaders, as her high sides can only be accessed from the water by use of a ladder on each side of the hull.
+
Her ability to sail upwind allows for easy access to lucrative sailing routes, which her moderate Cargo Capacity compliments even more. The Serpent is also fairly well-armed, carrying four Size 7 guns on each side, making her a dangerous foe to encounter. Boarding a Serpent may prove difficult for most invaders, as her high sides can only be accessed from the water by use of a ladder on the side of the hull.
−
Serpents struggle with poor maneuverability, and often will be unable to defend against an enemy once it becomes [[bowlocked]]/[[sternlocked]]. Her high profile allows for easy identification and an easy-to-hit target.
+
Serpents struggle with poor maneuverability and may have trouble fighting smaller, more maneuverable foes. Her high profile also makes her an easy target.