− | Hallengard is a formerly-democratic faction, ruled by a Hersir, which resides upon the Isle of Hallengard (formerly known as Fort Verner). Hallengard is a nation which was comprised of mercenaries, former pirates, and former citizens of the [[Verdantine Sovereignty]] who fled there following the [[Verner Expedition]]'s victory. It was originally a vassal of Nova Balreska, but broke free not long after its creation. It was temporarily controlled by the New Purshovian Trading Company, which established a Governorship over the island for several months. The company eventually left the island and released control of Hallengard after the retirement of its Governor, BeccyTurner. | + | Hallengard is a formerly-democratic faction, ruled by a Hersir (who commands both diplomacy and the navy), which resides upon the Isle of Hallengard (formerly known as Fort Verner). Hallengard is a nation which was comprised of mercenaries, former pirates, and former citizens of the [[Verdantine Sovereignty]] who fled there following the [[Verner Expedition]]'s victory. It was originally a vassal of Nova Balreska, but broke free not long after its creation. It was temporarily controlled by the New Purshovian Trading Company, which established a Governorship over the island for several months. The company eventually left the island and released control of Hallengard after the retirement of its Governor, BeccyTurner. |
| + | Hallengard is unique in having both a trial-by-combat rank challenging system (where the leader and admirals can be challenged to a fight by anyone one rank below them to take their place, as long as the person being challenged has not been in a challenge battle within the last 7 days) and an ability to "raid" enemy factions similar to piracy, where stolen cargo is given a bonus to the money earned when sold. These bonuses, however, disappear if Hallengard becomes friendly towards a nation. |