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*They can not be physically boarded.
 
*They can not be physically boarded.
 
*They won't fire unless the ship is within line of sight of the cannons
 
*They won't fire unless the ship is within line of sight of the cannons
*If the captain's ship is too close, NPC ships are unable to fire.
   
*Their cannons cannot be disarmed.
 
*Their cannons cannot be disarmed.
 +
 
==Difficulties and Tactics Level==
 
==Difficulties and Tactics Level==
 
The difficulty of the mission is determined by one of the five difficulties that the captain of the crew chooses beforehand. Harder difficulties can be unlocked once the player levels up their '''Tactics Skill'''. This [[Skills|skill]] can be upgraded by simply completing Combat Missions.
 
The difficulty of the mission is determined by one of the five difficulties that the captain of the crew chooses beforehand. Harder difficulties can be unlocked once the player levels up their '''Tactics Skill'''. This [[Skills|skill]] can be upgraded by simply completing Combat Missions.
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|-
 
|-
 
|Brutal
 
|Brutal
|15000
+
|13500
 
|}
 
|}
   
==Gallery==
 
==Gallery==
 
<div><ul>
 
<div><ul>
 
<li style="display: inline-block; vertical-align: top;"> [[File:BountyHunter.png|thumb|none|553x553px|The Bounty Hunter, where Combat Missions can be initiated.]] </li>
 
<li style="display: inline-block; vertical-align: top;"> [[File:BountyHunter.png|thumb|none|553x553px|The Bounty Hunter, where Combat Missions can be initiated.]] </li>
 
<li style="display: inline-block; vertical-align: top;"> [[File:Combatmission.png|thumb|none|585x585px|Impression for Combat Missions pre-release]] </li>
 
<li style="display: inline-block; vertical-align: top;"> [[File:Combatmission.png|thumb|none|585x585px|Impression for Combat Missions pre-release]] </li>
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<li style="display: inline-block; vertical-align: top;"> [[File:Combatmission1.png|thumb|none|585x585px|An ongoing Combat Mission]] </li>
 
==Trivia==
 
==Trivia==
*This game mechanic is currently still in an open-beta phase, meaning that changes are likely to happen anytime.
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*This game mechanic is currently still in an open-beta phase, meaning that rewards, challenge levels or NPC ships are subject to change.
 
*The NPC Ship's cannons will aim directly at the center of the captain's ship hull, at a blue box that is not visible from the outside of the hull.
 
*The NPC Ship's cannons will aim directly at the center of the captain's ship hull, at a blue box that is not visible from the outside of the hull.
 
*The mechanic was released for public servers on May 20, 2023.
 
*The mechanic was released for public servers on May 20, 2023.
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== See also ==
 +
{{Player and Game Mechanics}}
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[[Category:Game Mechanics]]
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