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| | These factions can play a role in ongoing Tradelands lore, and can be joined by any player on the official Tradelands Discord server. | | These factions can play a role in ongoing Tradelands lore, and can be joined by any player on the official Tradelands Discord server. |
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| − | === [[Kingdom of Whitecrest and Nassau]] === | + | === [[Kingdom of Whitecrest]] === |
| − | The oldest faction on the Grand Isles, Whitecrest has a long and storied history. Ruled by a King, the faction was long regarded as hegemon of the region. It faces external pressures from both the piracy in the region as well as Nova Balreska. In recent times, they have unified with Nassau to form a mighty Kingdom. Their territories include their home port Whitecrest, Nassau, Freeport, Fenwick as well as the Fort of Saint Christopher. | + | The oldest faction on the Grand Isles, Whitecrest has a long and storied history. Ruled by a King, the faction was long regarded as hegemon of the Grand Isles, but currently it faces external pressures from both the piracy in the region as well as its neighboring nations who wish to take its place. Following a time of resurgence, when they unified with Nassau, the Kingdom has found itself surrounded by enemies on all fronts but its foreign Allies. |
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| − | The name Kingdom of Whitecrest and Nassau only effects [[Roleplay]]. | + | The name ‘Kingdom of Whitecrest and Nassau’ only effected [[Roleplay]]. |
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| | === [[Nova Balreska]] === | | === [[Nova Balreska]] === |
| − | Nova Balreska has fought throughout its existence with countless invasions, coups, and overthrows. However, like tempered steel, the faction is strong from its experiences. In recent times, warring parties have unified under Nova Balreska to create a powerful navy. Although the faction was formerly ruled by an Admiral Junta, it has currently returned to democracy, electing a Chancellor to serve them. Their territories include their home port, Nova Balreska, as well as the islands of Fort Verner and Salem. | + | Nova Balreska has fought throughout its existence with countless invasions, coups, and overthrows. However, like tempered steel, the faction is strong from its experiences. In recent times, warring parties have unified under Nova Balreska to create a powerful navy. Although the faction was formerly democractic Chancellor or ruled by an Admiral Junta, it currently ruled by the Grand Sea Lord. |
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| | === [[Blackwind Pirates]] === | | === [[Blackwind Pirates]] === |
| | Arrrr! Blackwind is a faction composed of many crews, each seeking their fame and fortune by plundering the navies of the Grand Isles. Throughout history, they have brought great misfortune to the region and its inhabitants. Recognizable crews with enough members gain a seat at the Captain's Table, a hub where Captains discuss their trophies of war and ambitions. They are de-facto ruled by a combat-elected Pirate King, who makes faction-wide decisions, but crews individually are free to act and do on their own accord, choosing to side with anyone they like (or no one at all). They call Blackwind Cove home, using it as a base of operations for their pillaging. | | Arrrr! Blackwind is a faction composed of many crews, each seeking their fame and fortune by plundering the navies of the Grand Isles. Throughout history, they have brought great misfortune to the region and its inhabitants. Recognizable crews with enough members gain a seat at the Captain's Table, a hub where Captains discuss their trophies of war and ambitions. They are de-facto ruled by a combat-elected Pirate King, who makes faction-wide decisions, but crews individually are free to act and do on their own accord, choosing to side with anyone they like (or no one at all). They call Blackwind Cove home, using it as a base of operations for their pillaging. |
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| | + | === [[Hallengard]] === |
| | + | The viking chiefdom of Hallengard was dissolved when the warriors of the faction sailed out for new opportunity, leaving the faction behind. With Hallengard's navy disbanded, all that remain are viking remnant on the Isle of Fort Verner, which was reclaimed by Nova Balreska following the chiefdom's disband. However after an uprising on the island, it was taken over and reformed by pirates. (WIP) |
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| | + | === [[Republic of Nassau]] === |
| | + | Nassau was a democratic republic centered around the island of Nassau. Initially a territory of Burkeland, the island emerged as its own Republic after its rebellion. The faction would partake in many wars for its survival and to maintain its territories. Following a decisive victory over the Kingdom of Whitecrest, the two factions brokered a merger and unified into the Kingdom of Whitecrest and Nassau, with Whitecrest appointing Nassau’s leader as their own, but later in a rebellion lost their autonomy within the Kingdom. |
| | + | Nassau returned as a faction on the 28th of December 2024 |
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| | + | === [[Trade Guild]] === |
| | + | The Trade Guild is a neutral organization of traders across the Grand Isles of which Headquarters is currently located on the Island of Whitecrest. It is the first faction all new traders must join to progress into the game, after which they can choose to pledge their alligence to a nation or other organization. |
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| | == Former Factions == | | == Former Factions == |
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| | === [[Verdantine Sovereignty]] === | | === [[Verdantine Sovereignty]] === |
| | The Verdantine Sovereignty was a dictatorship situated where [[Nova Balreska]] is today. Its government was displaced by the [[Verner Expedition]] after a failed war of subjugation against them. | | The Verdantine Sovereignty was a dictatorship situated where [[Nova Balreska]] is today. Its government was displaced by the [[Verner Expedition]] after a failed war of subjugation against them. |
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| − | === [[Hallengard]] ===
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| − | The former viking chiefdom of Hallengard was dissolved when the warriors of the faction sailed out for new opportunity, leaving the faction behind. With Hallengard's navy disbanded, all that remain are viking remnant on the Isle of Fort Verner, which was reclaimed by Nova Balreska following the chiefdom's disband.
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| − | Hallengard is still playable in-game, but has no presence in faction roleplay.
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| − | === [[Republic of Nassau]] ===
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| − | Nassau was a democratic republic centered around the island of Nassau. Initially a territory of Burkeland, the island emerged as its own Republic after its rebellion. The faction would partake in many wars for its survival and to maintain its territories. Following a decisive victory over the Kingdom of Whitecrest, the two factions brokered a merger and unified into the Kingdom of Whitecrest and Nassau, with Whitecrest appointing Nassau’s leader as their own.
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| − | Nassau is still playable in-game, but has no presence in faction roleplay.
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| | === [[Verner Expedition]] === | | === [[Verner Expedition]] === |
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| | A midweight power to the direct north of the Grand Isles. They are known to intervene when the balance of power is disrupted. | | A midweight power to the direct north of the Grand Isles. They are known to intervene when the balance of power is disrupted. |
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| − | === [[The A'u'kai]] === | + | === [[Cateria]] === |
| − | A collection of tribes to the far north of the Grand Isles. Many fear them for their combat prowess and powerful longship fleets.
| + | A unknown power, whose homeland is a desert. Not much is known about them. |
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| | + | === [[Aukai]] === |
| | + | Raiders from the far north of the Grand Isles, who are known for their longships. |
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| | {{Factions}} | | {{Factions}} |
| | [[Category:Factions]] | | [[Category:Factions]] |