Changes

Jump to navigation Jump to search
180 bytes removed ,  12:27, 13 August 2022
no edit summary
Line 1: Line 1: −
'''Factions''' are a dynamic part of Tradelands's lore and gameplay. Players must choose a faction every time they enter the game, though their selection is non-binding, and players can select a different faction upon rejoining. Many factions have a lore-significant counterpart, including player-run governments and navy hierarchy. Other factions may be run by Tradelands developers and moderators, who act on their own mysterious motives. Each faction, playable or otherwise, has a significant impact on the Tradelands community.  
+
'''Factions''' are a dynamic part of Tradelands's lore and gameplay. Players must choose a faction every time they enter the game, though their selection is non-binding, and players can select a different faction upon rejoining. Many factions have a lore-significant counterpart, including player-run governments and navy hierarchy.  
    
== Playable Factions ==
 
== Playable Factions ==
 
These factions can play a role in ongoing Tradelands lore, and can be joined by any player on the official Tradelands Discord server.  
 
These factions can play a role in ongoing Tradelands lore, and can be joined by any player on the official Tradelands Discord server.  
   −
=== [[Kingdom of Whitecrest]] ===
+
=== [[Kingdom of Whitecrest and Nassau]] ===
The oldest faction on the Grand Isles, Whitecrest has a long and storied history. Ruled by a King, the faction was long regarded as hegemon of the region. After a slow decline over the years, the faction was reborn as the Kingdom of Whitecrest and Nassau, protecting it's place as the hegemon of the Central Isles.         Their territories include their home port Whitecrest, Nassau, Freeport, Fenwick as well as the Fort of Saint Christopher.
+
The oldest faction on the Grand Isles, Whitecrest has a long and storied history. Ruled by a King, the faction was long regarded as hegemon of the region. It faces external pressures from both the piracy in the region as well as Nova Balreska. In recent times, they have unified with Nassau to form a mighty Kingdom. Their territories include their home port Whitecrest, Nassau, Freeport, Fenwick as well as the Fort of Saint Christopher.
    
The name Kingdom of Whitecrest and Nassau only effects [[Roleplay]].
 
The name Kingdom of Whitecrest and Nassau only effects [[Roleplay]].
    
=== [[Nova Balreska]] ===
 
=== [[Nova Balreska]] ===
Nova Balreska has fought throughout its existence with countless invasions, coups, and overthrows. However, like tempered steel, the faction is strong from its experiences. In recent times, warring parties have unified under Nova Balreska to create a powerful navy. Although the faction was formerly ruled by an Admiral Junta, it has currently returned to democracy, electing a Chancellor to serve them. Their territories include their home port, Nova Balreska, as well as the island of Salem.
+
Nova Balreska has fought throughout its existence with countless invasions, coups, and overthrows. However, like tempered steel, the faction is strong from its experiences. In recent times, warring parties have unified under Nova Balreska to create a powerful navy. Although the faction was formerly ruled by an Admiral Junta, it has currently returned to democracy, electing a Chancellor to serve them. Their territories include their home port, Nova Balreska, as well as the islands of Fort Verner and Salem.
    
=== [[Blackwind Pirates]] ===
 
=== [[Blackwind Pirates]] ===
Line 27: Line 27:     
=== [[Republic of Nassau]] ===
 
=== [[Republic of Nassau]] ===
Nassau was a democratic republic lead by governors, that had a long history of defensive wars over their fortress, [[Saint Christopher]]. After their decisive victory over the Kingdom of Whitecrest in the Scramble for Freeport, their Governess, lisainwonderland became the Queen of Whitecrest and united the two factions and created the Kingdom of Whitecrest and Nassau.
+
Nassau was a democratic republic centered around the island of Nassau. Initially a territory of Burkeland, the island emerged as its own Republic after its rebellion. The faction would partake in many wars for its survival and to maintain its territories. Following a decisive victory over the Kingdom of Whitecrest, the two factions brokered a merger and unified into the Kingdom of Whitecrest and Nassau, with Whitecrest appointing Nassau’s leader as their own.
    
Nassau is still playable in-game, but has no presence in faction roleplay.
 
Nassau is still playable in-game, but has no presence in faction roleplay.
Line 34: Line 34:  
The Verner Expedition was a group of expeditionaries displaced when their native Balresk was attacked by an unknown power. After landing on [[Fort Verner]], they were attacked by the [[Verdantine Sovereignty]]. They won, and displaced the Verdantines to become [[Nova Balreska]].   
 
The Verner Expedition was a group of expeditionaries displaced when their native Balresk was attacked by an unknown power. After landing on [[Fort Verner]], they were attacked by the [[Verdantine Sovereignty]]. They won, and displaced the Verdantines to become [[Nova Balreska]].   
   −
== Non-Player Character (NPC) Factions ==
+
== Non-Player Character (NPC) Factions ==  
These factions are developer-controlled, and unlikely to be playable in Tradelands any time soon.
      
=== [[Empire of Inyola]] ===
 
=== [[Empire of Inyola]] ===
Cookies help us deliver our services. By using our services, you agree to our use of cookies.

Navigation menu