Trade Guild

From Tradelands Wiki
Revision as of 13:33, 23 December 2024 by Troll3274 (talk | contribs) (trading my guilds on the land)

(diff) ← Older revision | Approved revision (diff) | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Trade Guild is a neutral player faction. It is the first faction of all new players join and must play as until they reach level 1, after which they can choose between the other factions of the Game. It has multiple unique features only it has due to being a Guild and not a Nation.

Trade Guild
NoFlag.png


Info

Owned Territories None
Government System None

Relations

Whitecrest Unknown
Nova Balreska Unknown
Hallengard Unknown
Blackwind Pirates Unknown

Trivia

  • Players on the Trade Guild team cannot attack or be attacked by other teams, except with 'PvP: All' enabled or in PvP zones such as Eastern Sea or Clydesdale.
  • Players on the Trade Guild team cannot steal cargo or have their cargo stolen, except in PvP zones.
  • Players cannot use mining machines.
  • XP gain is disabled above level 10.
  • Can only use ships below level 9, and only ships with 18 or less cargo.
  • Players on this team may not place or collect player bounties.

See also